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  1. The First Tree 1 00
  2. The First Tree 100% Walkthrough

The First Tree's gameplay is incredibly simplistic. Players will take control of the fox and run around looking for points of interest and areas to uncover hidden secrets. Players will run, jump and glide using butterflies to explore the game's world as they collect droplets of light. While Methuselah is widely considered to be the oldest tree in the world, some question the claim. This is largely because, when determining a tree's age, cloning is a factor. For example, scientists estimate that the giant quaking aspen tree colony in Utah known as 'Pando' is more than 80,000 years old. However, much of this longevity. The First Tree is a one-man indie project, so, perhaps some lack of polish is to be expected. However, looking at it as a full package, it does have enough areas that could well benefit from improvement. The fox's movement and tendency to get stuck on certain surfaces, the areas feeling a little too empty, the occasional loss of sense of.

The entire tree as of 1.0.4

The Technology tree allows the player to unlock more advanced parts for constructing variously level craft. It is a branching tree structure composed of nodes, each containing a set of one or more parts. Previously collected Science points have to be spent to research a node, which then unlocks its parts for use in the Editor. Funds may also be involved in unlocking individual parts depending on the difficulty settings.

The tree is accessible via the Kerbal Space CenterResearch and Development Facility's 'Technology' tab. As part of the Science system, the Technology tree is not available in Sandbox Mode; instead all parts are automatically unlocked. All other modes begin with the initial node 'Start' unlocked. Each node beyond it has a prerequisite node or nodes which must be unlocked before it can be researched. Unlocking the entire tree requires 18 468 Science. Before difficulty modifiers, there are 392 019.3 Science points available from experiments, and 6 055.8 from recovered vessels.

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There are two additional placeholder nodes in the stock game which are included in the table below, but have no parts currently assigned to them. The nodes appear towards the end of the Tech Tree, and are only displayed in-game when a mod is installed which use them. These nodes are: Nanolathing, costing 550 Science, and Experimental Motors, costing 1000 Science. While these cannot be unlocked via research, it is technically possible to unlock them via Green Monoliths.

Use

Precision Engineering is an example of a research node with prerequisites. It requires either Advanced Flight ControlorElectrics to be unlocked before becoming available.

The technology tree is displayed as a horizontal branching tree structure, with low tech research nodes on the left and higher tech nodes on the right. The root node of the technology tree, Start, is on the leftmost side of the tree and is unlocked by default in all new Career Mode games.

By conducting missions and collecting Science, the player may spend their Science points on available research nodes. In Career mode, depending on the difficulty settings, funds may also be required to unlock each part in the node. Only nodes that have had their dependencies unlocked are displayed on the technology tree. As the player unlocks more nodes, higher tech nodes will become available until the eighth tier of the tree is reached.

Most research nodes have dependencies upon earlier, lower technology nodes. For example, the General Rocketry node requires that the Basic Rocketry node is unlocked before the player may spend 20 Science points to unlock its parts. Some nodes have multiple dependencies that require several nodes to be unlocked before they become available. There are also research nodes that have multiple dependencies but only require one of them to be unlocked prior to becoming available. In case of career mode there is also a further restriction depending on the level of the research facility. The starting building allows only nodes under 100 Science points, the mediocre allows up to 500 Science points, and the final facility has no limits of course.

Research nodes

Icon Level Cost (⚛) Node name Required node(s) Prerequisite for Parts list
1 0 Start

None

2 5 Basic Rocketry
  • Stability[Note 1]
2 5 Engineering 101
  • Stability[Note 1]
3 20 General Rocketry
  • General Construction[Note 1]
3 18 Stability
  • Basic Rocketry
    or
  • Aviation[Note 1]
  • Flight Control[Note 1]
  • General Construction[Note 1]
3 15 Survivability
  • Flight Control[Note 1]
4 45 Advanced Rocketry
  • Fuel Systems[Note 1]
4 45 General Construction
  • General Rocketry
    or
  • Aerodynamics[Note 1]
  • Fuel Systems[Note 1]
4 45 Aviation
  • Aerodynamics[Note 1]
  • Landing[Note 1]
4 45 Flight Control
  • Stability
    or
  • Landing[Note 1]


4 45 Basic Science
  • Electrics[Note 1]
  • Miniaturization[Note 1]
5 90 Heavy Rocketry
  • Heavier Rocketry[Note 1]
5 90 Propulsion Systems
  • Adv. Fuel Systems[Note 1]


5 90 Fuel Systems
  • Advanced Rocketry
    or
  • Adv. Fuel Systems[Note 1]
5 90 Advanced Construction
  • Actuators[Note 1]
  • Specialized Construction[Note 1]
5 90 Aerodynamics
  • Aviation
    or
  • Advanced Aerodynamics[Note 1]
  • Supersonic Flight[Note 1]
5 90 Landing
  • Aviation
    or
5 90 Advanced Flight Control
  • Command Modules[Note 1]
  • Specialized Control[Note 1]
5 90 Space Exploration
  • Advanced Exploration[Note 1]
  • Command Modules[Note 1]
5 90 Miniaturization
  • Precision Engineering[Note 1]
5 90 Electrics
  • Precision Engineering[Note 1]
6 160 Heavier Rocketry
  • Very Heavy Rocketry[Note 1]
6 160 Precision Propulsion

None

6 160 Adv. Fuel Systems
  • Fuel Systems
    or
  • Large Volume Containment[Note 1]
6 160 Specialized Construction
  • Advanced MetalWorks[Note 1]
  • Large Volume Containment[Note 1]
6 160 Actuators

None

6 160 Supersonic Flight
  • High Altitude Flight[Note 1]
6 160 Advanced Aerodynamics
  • Heavy Aerodynamics[Note 1]
6 160 Advanced Landing
  • Field Science[Note 1]
6 160 Specialized Control

None

6 160 Command Modules
  • Advanced Flight Control
    or

None

6 160 Advanced Exploration
  • Field Science[Note 1]
  • Scanning Tech[Note 1]
6 160 Precision Engineering
  • Electrics
    or
  • Electronics[Note 1]
  • Scanning Tech[Note 1]
  • Unmanned Tech[Note 1]
6 160 Advanced Electrics
  • Electronics[Note 1]
7 300 Nuclear Propulsion
  • Adv. Fuel Systems
    and

None

7 300 Large Volume Containment
  • Adv. Fuel Systems
    or
  • High-Performance Fuel Systems[Note 1]
  • Very Heavy Rocketry[Note 1]
7 300 Advanced MetalWorks
  • Nanolathing[Note 1]
7 300 Composites
  • Meta-Materials[Note 1]
7 300 High Altitude Flight
  • Hypersonic Flight[Note 1]
7 300 Heavy Aerodynamics
  • Experimental Aerodynamics[Note 1]
7 300 Heavy Landing

None

7 300 Field Science
  • Advanced Exploration
    or
  • Advanced Science Tech[Note 1]
7 300 Scanning Tech
  • Advanced Exploration
    or
  • Advanced Science Tech[Note 1]
7 300 Unmanned Tech
  • Advanced Unmanned Tech[Note 1]
  • Automation[Note 1]
7 300 Electronics
  • Advanced Electrics
    or
  • Automation[Note 1]
7 300 High-Power Electrics
  • Specialized Electrics[Note 1]
8 550 Very Heavy Rocketry
  • Heavier Rocketry
    or

None

8 550 High-Performance Fuel Systems

None

8 550 Nanolathing

None

None

8 550 Meta-Materials

None

8 550 Hypersonic Flight
  • Aerospace Tech[Note 1]
8 550 Experimental Aerodynamics

None

8 550 Advanced Motors
8 550 Advanced Science Tech
  • Field Science
    or
8 550 Ion Propulsion
  • Scanning Tech
    and

None

8 550 Advanced Unmanned Tech
  • Large Probes[Note 1]
8 550 Automation
  • Electronics
    or
  • Large Probes[Note 1]
8 550 Specialized Electrics
9 1000 Aerospace Tech

None

9 1000 Experimental Motors

None

None

9 1000 Experimental Science

None

9 1000 Large Probes
  • Advanced Unmanned Tech
    or

None

9 1000 Experimental Electrics

None

  1. 1.001.011.021.031.041.051.061.071.081.091.101.111.121.131.141.151.161.171.181.191.201.211.221.231.241.251.261.271.281.291.301.311.321.331.341.351.361.371.381.391.401.411.421.431.441.451.461.471.481.491.501.511.521.531.541.55This research has multiple other requirements
Retrieved from 'https://wiki.kerbalspaceprogram.com/index.php?title=Technology_tree&oldid=81645'

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The First Tree game details

The First Tree is a third-person exploration adventure game focused on parallel stories about a fox finding her missing family, and a son trying to reconnect with his Dad in Alaska.You control the fox on a spectacular adventure that looks at both life and death. You will discover artifacts and stories from the son's life and learn how it becomes linked with the fox's journey towards The First Tree.

Here are the The First Tree System Requirements (Minimum)

  • CPU: Info
  • CPU SPEED: 2.4GHz CPU Dual Core
  • RAM: 8 GB
  • OS: Windows XP SP2+
  • VIDEO CARD: Geforce GTX 750 / Radeon R7 260X with 1GB Memory
  • PIXEL SHADER: 5.0
  • VERTEX SHADER: 5.0
  • SOUND CARD: DirectX compatible sound card
  • FREE DISK SPACE: 5 GB
  • DEDICATED VIDEO RAM: 1024 MB

The First Tree 100% Walkthrough

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